

And the publisher will state something like “industry standard” or something like that which really means “we charge $80 because other people charge $80.” In reality, they no longer have to worry about printing games (so that cost is gone) and no longer have to compete for shelf space, there is infinite supply (digital games), the cost of technology decreases over time, and the increase acceptance of DLC and digital marketplaces. The increase of prices only benefits overall profits and is anti-consumer. The consumer does not see a decrease in prices when they fire thousands of people or other expenses are cut. Instead they just raise the price. 100% greed.
While that is true, from what I understand from reading up on this topic some more, Nintendo (for example) has always taken a 20% cut, even on physical games and retailers would take ~25% in addition to another ~5% by the manufacturer. With physical sales, the publisher could expect about 50% of the sales while with digital sales you can expect roughly 70%. Of course, this doesn’t even take into account things like licensing fees. I am sure this is all very simplified and subject to change, but it gives us a rough idea of where the money is going - in the pocket of the publisher.
Sources (not the best but there isn’t a lot of public data on this): https://www.konvoy.vc/newsletters/evolution-of-console-business-models https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/ https://www.zeldadungeon.net/forum/threads/game-price-breakdown-digital-vs-physical.62076/ https://globalxetfs.co.jp/en/research/video-games-esports-building-on-2020s-rapid-growth/index.html