No fair changing system requirements after release, or newly enforcing requirements you permitted when you sold it.
Reminds me of when they sold games on Steam and then months later tried to mandate PSN accounts for PC players.
Yea, if you update your game with new stuff that causes performance issues on older things, then just put up a warning about it and call it good
Sometimes these companies do way too much
The headline is pretty harsh sounding. Avx2 support on AMD processors goes all the way back before Zen with some late model FX chips. Intel all the way back to 4th gen Core i# cpus. 99% of everything made after those should have no compatibility issues. We can argue about how much we should support aging systems and such, but attacking the game for it seems overtly mean. Anyone thats been around games long enough knows that support for older systems and games is nonexistent except for the hobbyists and well GoG now…
The problem is not that they don’t support 13 year old CPUs.
The problem is they used to work just fine, but an update broke support for people who already bought it.
It’s a bait and switch.
Don’t live service games do this all the time? Try running an early 2000s MMO like EVE on 20 year old hardware now.
You could, technically, put a system together with a Pentium D or Athlon 64* X2 (both are 2 months away from being 20 years old), and a Radeon 5450 or Geforce 420 (both are roughly 15 years old), and be able to play Eve within its minimum requirements.
It would be a horrible experience, even with potato mode, but could be done.
They have dropped OS support and raised DirectX and hardware requirements over time. 15 years ago is 2010, EVE came out around 2003 and at the time would have run on older hardware than just it’s release year.
Frankly I’m shocked a CPU that old could run the game anyways.