Regarding the “market tripled in size” I assume that means the amount of sales not users. So fewer people playing them, but they are buying more games.
The original article referenced was misleading and only referenced browser games. The actual percentage should have increased if you look at Steam stats and use that as a baseline.
Probably switched to phone gaming.
Regarding the “market tripled in size” I assume that means the amount of sales not users. So fewer people playing them, but they are buying more games.
The original article referenced was misleading and only referenced browser games. The actual percentage should have increased if you look at Steam stats and use that as a baseline.
Or buying a lot of MTX in few games.
I know gaming enthusiasts don’t want to hear it, but a huge chunk of the market is people attached to one or two live service games.