Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.

  • pressanykeynow@lemmy.world
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    16 hours ago

    I don’t think it was their plan to make testicles things, game development is not one process but many separate processes tied together. So while several hundreds people were working on important stuff one dude could have finished their tasks and had nothing to do, so they thought why not do fun stuff quickly.

    • Cethin@lemmy.zip
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      10 hours ago

      True. That feature may have just been added randomly, though I doubt it, because it requires the artists to add things to the models, the programmers to add reactivity, and the designers to mark things as cold/hot. It’s more than just a one person job on a game this big, because it touches so many things. In an indie game, sure. There’s too much bureaucracy in a large studio to just go off and do this though.

      Regardless, the point is they have way too many people working on a project. Instead we could get dozens of games for that same budget. Budgets have gotten ridiculous.

    • mrgoosmoos@lemmy.ca
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      13 hours ago

      but their point is that if there are hundreds of people working on stuff and some of them have nothing to do, then the budget is too big in the first place

    • Renacles@lemmy.world
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      15 hours ago

      Rockstar has well documented crunch. I can confidently say nobody there had enough spare time to add this on a whim.