The debate is that it’s far less effective than server-side anti-cheat, but that costs more money to operate so they’d rather inconvenience their users and invade their privacy in the process.
Proprietary code that won’t be known by a single product name like the client-side ones are. So it’s impossible to make a good comparison as a member of the general public, only their developers will know how they work and how effective they are. But you can look at anti-botting measures all MMO’s employ as a rough comparison, it’s almost the same thing.
The debate is that it’s far less effective than server-side anti-cheat, but that costs more money to operate so they’d rather inconvenience their users and invade their privacy in the process.
What’s a good server side anti cheat for comparison?
Proprietary code that won’t be known by a single product name like the client-side ones are. So it’s impossible to make a good comparison as a member of the general public, only their developers will know how they work and how effective they are. But you can look at anti-botting measures all MMO’s employ as a rough comparison, it’s almost the same thing.