geometry dash subzero, Saints Row is a very standard franchise in today’s video game market. Despite a few glitches, they release a fantastic initial game that is entertaining. After that, they release a fantastic second game in the series, improving on the first one. They decide to increase staff, broaden the scope, and develop a larger third game as it sells well. Although it still sells well, it seems inconsistent and hollow in some way.
It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.
Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.
geometry dash subzero, Saints Row is a very standard franchise in today’s video game market. Despite a few glitches, they release a fantastic initial game that is entertaining. After that, they release a fantastic second game in the series, improving on the first one. They decide to increase staff, broaden the scope, and develop a larger third game as it sells well. Although it still sells well, it seems inconsistent and hollow in some way.
It’s almost like there’s a limit to how many times you can return to the same creative well until you hit diminishing returns and run out of steam.
Having a successful series is one thing, but AAA studios don’t seem to know when it’s time to stop - they drive franchises into the ground because they’re too scared to try something new.