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Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
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Story is relatively cheap to develop. A lion share of the cost of making a game is the coding (which with this being moved to another engine, there almost certainly was a lot of that) and art (which it seems they redid like all of that and there’s a good chance a lot of the animations had to be tweaked).
Basically the only thing wouldn’t have to pay for was the story writers and some level designers (people still had to touch up the maps even if there was some automated conversion that pulled most of the map into Unreal Engine 5).
https://youtu.be/1jZXzv1-CmA – like this isn’t just a texture upscale and some minor tweaks to the animations, it’s a large scale remaster.
I mean … not really, they all but rebuilt it. New assets on a new engine.
Intel … why are you still shooting yourself in the foot…?
Presumably they had to to redo all the models and textures; though their may have been an automatic conversation they developed to help them save time on some of the things they didn’t want changed.
Then they had to bolt on unreal engine’s rendering loop on top of the original engine’s logic and replace all the UI code as well.
It’s not a particularly easy job. Easily a few years worth of work for a decent sized team.