I’m open for counterarguments, but I always felt this was a silly way of looking at things. You cannot measure stuff at the quantum level without significantly altering what you measured. (You can never measure without altering what you measured, since we typically blast stuff with photons from a light source to be able to look at it, but for stuff that’s significantly larger than photons, the photons are rather insignificant.)
As such, you can look at measuring quanta in two ways:
- Either the quantum had the state that you end up measuring all along. It is only “undetermined”, because strictly nothing can measure it before you do that first measurement.
- Or you can declare it to have some magical “superposition”, from which it jumps into an actual state in the instant that you do the measurement.
Well, and isn’t quantum entanglement evidence for 1.? You entangle these quanta, then you measure one of them. At this point, you already know what the other one will give as a result for its measurement, even though you have not measured/altered it yet.
You can do the measurement quite a bit later and still get the result that you deduced from measuring the entangled quantum. (So long as nothing else altered the property you want to measure, of course…)







The problem is that all of this happened outside the law. Calling it a “DMCA takedown” is misleading, because it’s not making use of the DMCA’s mechanisms. There actually are hefty penalties for false DMCA claims, but only if you file them with a court.
I assume, Valve may be liable as well, for distributing copyrighted material (especially after they’ve been notified of it). At the very least, YouTube also has a system like that, where they allow claimants to bully creators with no repercussions.
Basically, Valve, YouTube et al need their own copyright takedown system to be preferrable for companies, so that those use it instead of filing an official DMCA claim.
Of course, the root cause of the problem is still the DMCA.