

The size of the cut is what they use for the appeal to the public to build their social narrative, but legally/economically speaking it’s not really the problem. The problem is that Apple effectively forbids developers from having any other mechanism to transact with customers except through their marketplace where they take the 30% cut, hence the lawsuit being about monopolistic practices, not the amount they’re charging.
Valve handles things completely differently. Sure, listing on the Steam store requires giving Valve a 30% cut of the purchase price, but Steam doesn’t demand a 30% cut of any and all transactions that happen within or related to the game like Apple does. You also don’t have to buy a game from the Steam store to load it and launch it from the Steam client. And Proton works with a lot more games and applications than just those on the Steam store.
The fact that the two companies charge a similar price for a single relatively similar business case oversimplifies a lot of how the two companies operate.
The technological progress LLMs represent has come to completion. They’re a technological dead end. They have no practical application because of hallucinations, and hallucinations are baked into the very core of how they work. Any further progress will come from experts learning from the successes and failures of LLMs, abandoning them, and building entirely new AI systems.
AI as a general field is not a dread end, and it will continue to improve. But we’re nowhere near the AGI that tech CEOs are promising LLMs are so close to.