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4 months agoYou’re right on all counts. The last 4 years they’ve finally perfected the propaganda bubble they started after the impeachment of Nixon, so they don’t have to hide anything anymore. They don’t have use loopholes, or hidden time bombs, or anything. They can straight up say the quiet part out loud, and put on paper exactly what they want, and their media will just bald-face lie about it to the public, and there are no consequences.
Hell, they released their whole plan (Project 2025) with nothing redacted or disguised in euphemism or anything, a full year before the election, so everyone had plenty of time to see the full, real picture, and they still won quite handily. I don’t know how we recover from this.
The size of the cut is what they use for the appeal to the public to build their social narrative, but legally/economically speaking it’s not really the problem. The problem is that Apple effectively forbids developers from having any other mechanism to transact with customers except through their marketplace where they take the 30% cut, hence the lawsuit being about monopolistic practices, not the amount they’re charging.
Valve handles things completely differently. Sure, listing on the Steam store requires giving Valve a 30% cut of the purchase price, but Steam doesn’t demand a 30% cut of any and all transactions that happen within or related to the game like Apple does. You also don’t have to buy a game from the Steam store to load it and launch it from the Steam client. And Proton works with a lot more games and applications than just those on the Steam store.
The fact that the two companies charge a similar price for a single relatively similar business case oversimplifies a lot of how the two companies operate.