

PC games are software.
Unfortunately many PC games are also like this, astoundingly poorly optimized, just assume everyone has a $750 GPU.
Proton can only do so much.
… and Metal basically can’t do that that much.
Look at Metal Gear Solid 5 or TitanFall 2, and tell me realtime video game graphics have dramatically increased in visual fidelity in the last decade.
They haven’t really.
They shifted to a poorly optimized, more expensive paradigm for literally everyone involved; publisher, developer, player.
Everything relating to realtime raytracing and temporal antialiasing is essentially a scam, in the vast majority of actual implementations of it.







Yeah, you kinda defeated your own argument there, but you do seem to recognize that.
You can instant resume on a Steam Deck, basically.
You can alt tab on a PC, at least with a stable game that is well made and not memory leaking.
Yeah, better RAM / SSDs does mean lower loading times, higher streaming speeds/bus bandwidths, but literally, at what cost?
You could just actually take the time to optimize things, find non insanely computationally expensive ways to do things that are more clever, instead of just saying throw more/faster ram at it.
RAM and SSD costs per gig are going up now.
Moore’s Law is not only dead, it has inverted.
Constantly cheaper memory going forward turned out to not the best assumption to make.