Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.
Mama told me not to come.
She said, that ain’t the way to have fun.
Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.
Nice. I wonder if they’d be open to rewriting portions in Rust to catch these types of issues with the compiler instead of the user. I’m willing to help if someone else gets the devs on board.
Can’t reliably tow at the advertised rating.