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Cake day: June 12th, 2023

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  • As some commentators have mentioned, that was mostly fine at the time of Ellesmere (2016ish?) where games wouldn’t so frequently shoot past that limit. In today’s environment, we find that a much higher proportion of games will want more than 8 GiB of VRAM, even at lower resolutions.

    Notably, the most recent predecessor in this sort of segment (RX 7600 series) used the XT suffix to denote a different SKU to customers, though it’s worth mentioning that the XT was introduced quite a bit later in the RDNA3 product cycle.


  • Vik@lemmy.worldtoPC Gaming@lemmy.caAMD Says You Don't Need More VRAM
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    5 days ago

    I can agree that the tweet was completely unnecessary, and the naming is extremely unfair given both variants have the exact same brand name. Even their direct predecessor does not do this.

    The statement that AMD could easily sell the 16 GiB variant for 50 dollars less and that $300 gives “plenty of room” is wildly misleading, and from that I can tell they’ve not factored in BOM at all.

    They blanketly state that GDDR6 is cheap and I’m not sure how they figure.




  • I feel that, I just wanted to set your expectations. I prefer and will continue to use CalyxOS but I have no expectation that they will deliver the same level of protections/mitigations at the OS side as Graphene given their project scope is different.

    CalyxOS aims for a private, yet simple (attainable) Android experience, and I align more closely with their ideology on having a FOSS replacement for Google Play Services in MicroG.

    I suppose one thing you could levarage is work profiles on Calyx to “jail” apps you do not trust, though I’m not sure that meaningfully builds upon Android 15s own application sandboxing.

    Perhaps as a long term goal you could look into making a custom fork of CalyxOS for your device and incorporating parts of Graphene’s hardening but this will be a lot of work.