• SubArcticTundra@lemmy.ml
    link
    fedilink
    arrow-up
    40
    ·
    edit-2
    6 个月前

    And most startlingly: no git

    Edit: y’all’re right, version control is for wimps. What’s life without some adrenaline?

    • PhobosAnomaly@feddit.uk
      link
      fedilink
      arrow-up
      50
      ·
      6 个月前

      Who needs git when you have a B: drive and a Save As command for tycoon43.asm

      Version control? You mean this?

    • potoo22@programming.dev
      link
      fedilink
      arrow-up
      16
      ·
      6 个月前
      ./src
      ./src_1998_11_05_added_people_swimming
      ./src_1998_11_06_added_death_mechanics
      ./src_1998_11_06_0_removed_swimming_lol
      
    • qjkxbmwvz@startrek.website
      link
      fedilink
      arrow-up
      11
      ·
      6 个月前

      Did the developer use any version control though? SCCS has been around since the early 70s, RCS and CVS since the 80s. The tools definitely existed.

      Also, it was a single dev, which makes SCM significantly simpler!

      • bandwidthcrisis@lemmy.world
        link
        fedilink
        arrow-up
        7
        ·
        6 个月前

        In my experience (some games in z80 and 68000 in the early 90s), version control wasn’t considered until mid-90s sometime, and at first wasn’t trusted. There were network backups, but I don’t know if they had revisions.

        Merging seemed like it couldn’t possibly work well, so we would try to have separate ownership of different files. Although there would be only a handful of programmers on a team, so that was easy.

        Prior to that, backup and versioning was manually handing a floppy or two to someone each week.